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Pablo's Railway- A Game Jam Story
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Pablo's Railway- A Game Jam Story

by AleMazzart, Mandrake, RaffaP97, and aborotto on 4 Jun 2023

This game was made during the bigrock master 36 game jam, by the "Capcom" team, in 48 hours. The jam's theme was "power down" and we interpreted it as a train that must continue to be powered in order not to stop. The game was developed on Unity and all assets were created on Maya.

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Update - 4 Jun 2023

Pablo's Railway- A Game Jam Story

This game was made during the bigrock master 36 game jam, by the "Capcom" team, in 48 hours. The jam's theme was "power down" and we interpreted it as a train that must continue to be powered in order not to stop. The game was developed on Unity and all assets were created on Maya.

                                                                                                      Gameplay

                                                                                                              Plot

Pablo is a Mexican machinist who works on a freight train. Due to the stressful work shifts, Pablo never misses an opportunity to take a siesta in front of Ginos' bar which is located in front of the railway. During his shifts, anything can happen! Cowboys shooting each other with Native Americans, rocks falling from the canyon and sparks coming out of the train engine. Please help Pablo do his job!

                                                                                                        Core Loop

                                                                                                            Props

                                                                                                               MenĂ¹

                                                                                                                 Team 


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