Young green troll.
One of my first character modelling practice. Time has passed, and I decided to bring it to mind: do retopology and unwrapping, bake maps, textures, etc. Consists of 8566 tris (body and eyes) and has two 4096 textures. The glade was created with the help of Blender geometry nodes (uncountable number of tris).
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Round of applause for our sponsors
Although initially I made only a troll, later it was decided to make an environment for a presentation. So a simple cave and something like a glade appeared.
Geometry nodes I used to create the glade. Actually it was the first attempt of using such tool as nodes.
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