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Yeji Lee
by yejilee on 1 Jun 2023

This video is a depiction of the landscapes seen through the eyes of a lone traveler who has survived in a desolate Earth. It serves as my first VFX demo reel.

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This video is a depiction of the landscapes seen through the eyes of a lone traveler who has survived in a desolate Earth. It serves as my first VFX demo reel.

I started the modeling process with the scarecrow.

This is the scarecrow I drew myself. I also collected real-life reference photos.

I started the scarecrow by creating patterns in Marvelous Designer. 

Then, I performed retopology work in Maya using retopology tools. 

I added thickness to the model. I also worked on UV mapping. 

For adding details, I used ZBrush to sculpt and created textures using alpha brushes.

After that, I brought the model back into Maya and added straw elements throughout.

To make the straw hat look realistic, I attached actual straw materials to it.

In this scene, I paid special attention to the texture of the window as it was important.

I created a mask map by blending the dirt and wiper marks of the window using Photoshop.

I constructed the wooden house by creating individual timber pieces and assembling them just like in real life. 

I used procedural mapping techniques to apply textures to the model. Understanding the principles of mapping was a valuable and fascinating experience for me.

It was a scene where I could explore the diverse functionality of Mash. I used Quixel Megascan data and trees created in SpeedTree for many of the plants in the scene.

The following images showcase the props I personally created. These were used in my demo reel.

Thank you for watching! I wish everyone good luck as well!


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