My first modeling project using Autodesk Maya at BigRock School. I've begun without any experience in the field prior to this, therefore I feel pretty proud about it.
Scrolling down you'll see a full breakdown.
The Beauty Map, used as the base image when compositing the final product in Adobe Photoshop.
The Ambient Occlusion Map.
The ID Map.
The Specular Indirect Map.
The Diffuse Indirect Map.
The final render, to which I added the default BigRock assignment template.