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CityScape
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CityScape

Brennan Howell
by brennan on 28 May 2019

This is a modular 3D environment rendered in Unreal Engine 4. My goal for this piece was to create a scene with a very tangible atmosphere. I used a variety of techniques to create the effect of rain in a city environment. Assets were created in Maya and textured in Substance Designer.

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Detail Lighting

Building Modules used in the scene

This is an original concept of a fictional street in New York City. I'd like to thanks Angelo Person as well as Ben Greene for their critique and feedback throughout my work on this piece. I'd also like to thank my peers from Champlain College for their constant support and feedback.


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