CityScape
This is a modular 3D environment rendered in Unreal Engine 4. My goal for this piece was to create a scene with a very tangible atmosphere. I used a variety of techniques to create the effect of rain in a city environment. Assets were created in Maya and textured in Substance Designer.
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Round of applause for our sponsors
Detail Lighting
Building Modules used in the scene
This is an original concept of a fictional street in New York City. I'd like to thanks Angelo Person as well as Ben Greene for their critique and feedback throughout my work on this piece. I'd also like to thank my peers from Champlain College for their constant support and feedback.
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