Covent Garden Culture Chambers - A Bioshock London Project
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Covent Garden Culture Chambers - A Bioshock London Project

Zuquiel Abrahams
by zuquiel on 31 May 2019

This project was a 12-week group project, completed during our studies at Escape Studios. Our brief was to create a BioShock style DLC based somewhere within the city of London.

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Covent Garden Culture Chambers - A Bioshock London Project 

This project was a 12-week group project, completed during our studies at Escape Studios.
Our brief was to create a BioShock style DLC based somewhere within the city of London.

Our Team

Sapphire Taylor - Producer / Foliage / Prop Artist
Zuquiel Abrahams - Art Director / Architecture / Lighting Artist
David Batog - Texture / Voice actor / Audio / Prop Artist
Shaun Croucher - Technical Artist/ Prop Artist
Laerte Spoor Geminiani - Environment / Prop Artist
Kei Garner - VFX / Prop Artist
Bridget Wright - Set dressing / Prop Artist
Maxim Isakov - Environment Artist / Prop Artist
Zachary Creer - Environment Artist/Prop Artist

software used

Zbrush
Substance Painter
Substance Designer
substance alchemist 
Photoshop
Quixel
Unreal Engine 4
Perforce
Maya 2018

Main area - inspired heavily by Covent garden market hall

Cinematic 

Pub - where the player starts. Acts as a shelter for the player from the antagonist of the game, the overseer

GamePlay walkthrough

Overseers office - a man of wealth and corruption takes residence here. The contrast from the other areas to here is clear. He is a man of power.

Plasmid shop - based on high fashion makeup shops such as Charlotte Tilbury, the plasmid shop is where the player can gain their plasmid power

Lift-powered with the plasmid via the generator, where the player can gain access to the overseer's office


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 Collaborators: Zuquiel Abrahams Zachary Creer Dawid Batóg Sapphire Taylor Kei Garner Bridget Wright Laerte Spoor Geminiani Shaun Croucher and Maxim Isakov