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Covent Garden Culture Chambers - A Bioshock London Project
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Covent Garden Culture Chambers - A Bioshock London Project

Zuquiel Abrahams
by Bridget Wright, Dawid Batóg, Kei Garner, Laerte Spoor Geminiani, Maxim Isakov, Sapphire Taylor, Shaun Croucher, Zachary Creer, Zuquiel Abrahams, and zuquiel on 31 May 2019

This project was a 12-week group project, completed during our studies at Escape Studios. Our brief was to create a BioShock style DLC based somewhere within the city of London.

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Covent Garden Culture Chambers - A Bioshock London Project 

This project was a 12-week group project, completed during our studies at Escape Studios.
Our brief was to create a BioShock style DLC based somewhere within the city of London.

Our Team

Sapphire Taylor - Producer / Foliage / Prop Artist
Zuquiel Abrahams - Art Director / Architecture / Lighting Artist
David Batog - Texture / Voice actor / Audio / Prop Artist
Shaun Croucher - Technical Artist/ Prop Artist
Laerte Spoor Geminiani - Environment / Prop Artist
Kei Garner - VFX / Prop Artist
Bridget Wright - Set dressing / Prop Artist
Maxim Isakov - Environment Artist / Prop Artist
Zachary Creer - Environment Artist/Prop Artist

software used

Zbrush
Substance Painter
Substance Designer
substance alchemist 
Photoshop
Quixel
Unreal Engine 4
Perforce
Maya 2018

Main area - inspired heavily by Covent garden market hall

Cinematic 

Pub - where the player starts. Acts as a shelter for the player from the antagonist of the game, the overseer

GamePlay walkthrough

Overseers office - a man of wealth and corruption takes residence here. The contrast from the other areas to here is clear. He is a man of power.

Plasmid shop - based on high fashion makeup shops such as Charlotte Tilbury, the plasmid shop is where the player can gain their plasmid power

Lift-powered with the plasmid via the generator, where the player can gain access to the overseer's office


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