Covent Garden Culture Chambers - A Bioshock London Project
This project was a 12-week group project, completed during our studies at Escape Studios. Our brief was to create a BioShock style DLC based somewhere within the city of London.
Covent Garden Culture Chambers - A Bioshock London Project
This project was a 12-week group project, completed during our studies at Escape Studios.
Our brief was to create a BioShock style DLC based somewhere within the city of London.
Our Team
Sapphire Taylor - Producer / Foliage / Prop Artist
Zuquiel Abrahams - Art Director / Architecture / Lighting Artist
David Batog - Texture / Voice actor / Audio / Prop Artist
Shaun Croucher - Technical Artist/ Prop Artist
Laerte Spoor Geminiani - Environment / Prop Artist
Kei Garner - VFX / Prop Artist
Bridget Wright - Set dressing / Prop Artist
Maxim Isakov - Environment Artist / Prop Artist
Zachary Creer - Environment Artist/Prop Artist
software used
ZbrushSubstance Painter
Substance Designer
substance alchemist
Photoshop
Quixel
Unreal Engine 4
Perforce
Maya 2018
Main area - inspired heavily by Covent garden market hall
Cinematic
Pub - where the player starts. Acts as a shelter for the player from the antagonist of the game, the overseer
GamePlay walkthrough
Overseers office - a man of wealth and corruption takes residence here. The contrast from the other areas to here is clear. He is a man of power.
Plasmid shop - based on high fashion makeup shops such as Charlotte Tilbury, the plasmid shop is where the player can gain their plasmid power
Lift-powered with the plasmid via the generator, where the player can gain access to the overseer's office
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