I made one playable character and one mercenary for an upcoming game project.
Destiny and League of Legends Psyops skins inspired me.
I wanted part of the face to be visible, so I opted for a transparent visor.
For the topology, we had a limit of 150,000 triangles for each character and their weapon, so I challenged myself to stay within 125,000 triangles.
Furthermore, as the game takes place in a dark environment and we have a TPS view, I wanted the character to stand out in the eyes of the player by adding touches of yellow on the back.
I made sure to create only one set of UVs for this character.
The character is rigged and skinned.