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[Mod] Rebalancing for Dragon Ball Z: Kakarot
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[Mod] Rebalancing for Dragon Ball Z: Kakarot

Gianluca Lorenzo Genovese
by JynxVer on 27 May 2023

Rebalancing of all Transformations in the Game. Completed in April, in stable Version 1.92, these changes hope to provide a more Challenging, balanced and Varied experience to players by adding special effects and more fine tuned balance to each Transformation in the game.

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These projects were completed in April 2023 and are available for all of the Game's languages, from English to Italian, Spanish, French and so on, just choose the one you want and the game will autonomously pick the correct files.

They include an overall rebalance of all transformations and power ups in Dragon Ball Z:Kakarot, and an adjustment to the Ki System.

A standalone version for just the "Kaioken" power up is also included, and was used as a Test.

The projects have been quite successful, gathering the interest of over Eight thousands users in just over a month.

They can still be downloaded and played at these links: 

1) https://www.nexusmods.com/dragonballzkakarot/mods/321?tab=description 

2) https://www.nexusmods.com/dragonballzkakarot/mods/318

Dragon Ball Z:Kakarot is entirely built in Unreal Engine, as such, all the changes have been done using the Unreal Engine asset Editor.

The changes include, parameters adjustments, injections and removal.

This is what is presented to the user upon extracting and starting to edit the Files.

Each parameter represent an aspect of in Game Forms.

An image will be added below to point out what each parameter affects.

Rundown of each individual Transformation Change.

Note: All transformation except for the first had their base damage increased by 30%


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