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"Gorgu" The Forest Explorer
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"Gorgu" The Forest Explorer

Syed Ali Raza Bokhari
by SyedAli3dArt on 19 May 2023

This project was created as an inspiration art piece from the concept and guidance of "Pablo Munoz Gomez". The goal was to learn all the tools in zbrush that can be used to create a character portfolio piece.

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This project was all done in zbrush and the compositions were made in photoshop. The goal of this project was to learn zbrush and dive into all the tools it offers to design a character from start to finish. The above compositions were made through the BPR render passes generated in zbrush.
The textures were created in zbrush using polypaint technique. 

The retopology was done using polygrouping technique in zbrush and then using zremesher with keepgroups option enabled. I also used the zremesher guides reinforce the topology to my need.

This is the final composited image of the polygroups along with the wireframe.


The detailing process was done mostly by manually sculpting the details and then at the end using various alphas to create microdetails for different parts. The surface details for the cloth material was created using surface noise option and UV's for that were done in zbrush


The above are BPR composites created with all the details and using the startup material applied to all parts. The compositions were made in photoshop. I learned how to export out all the needed masks from zbrush, such as main BPR, AO, Mask, Shadow and Color and then combine them in photoshop as it gives you more control over the composition.

The above process view shows how some of the BPR render images were used to create the final composition. Using the mask we can control the individual light setups as well. 


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