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Next Generation
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Next Generation

by JamesToogood on 15 May 2023

This was my first project where I was trying to learn the pipeline for game ready modelling with low topology, previously I had only used ZBrush so I had a lot of new software to learn to get this image. Modelling(Maya + ZBrush), UV(maya), Bake(toolbag4), Textures(substance painter) lighting and Rendered (Marmoset).

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Some quick colour variation ideation before texturing in substance.

How it began. The very first sketch that started the process.


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