Tunnel Vision
Tunnel Vision is an exercise in modeling vegetation and creating alpha details. All modeling was done by me except for the megascan rocks and admittedly the ivy only to see the difference between what I made and megascan.
I urge you to watch the videos and turn the audio on. Tunnel Vision is an exercise in modeling vegetation and creating alpha details. All modeling was done by me except for the megascan rocks and admittedly the ivy. Megascan textures was used for the vegetation as with almost everything in the scene. Work flow consisted of Maya to Substance painter to photoshop to Unreal 5. Skeleton was created in Daz 3D. I tried to keep a midpolly workflow with everything except for props like the spray can and rope. The graffiti are all alpha cards as with the shopping cart. Inspired by adventures when I was a child, this tunnel brings me back to a time as a child when I would explore and develop my imagination and adventure.
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