Villain's Forest Hideout UE5
This project originated as a way to develop my foliage and organic modeling. I wanted to create a forest, and found excellent reference from the Hitman series that inspired this setting.
This project originated as a way to develop my foliage and organic modeling. I wanted to create a forest, and found excellent reference from the Hitman series that inspired this setting. I made significant use of photogrammetry and texture samples from hikes near where I live for the ground, stone, and tree bark textures. That reference also informed the tree species and variation. Modeling was done in Maya, sculpting in Zbrush and Blender, texturing was a mixture of Substance Designer, Substance Painter, and Photoshop, and then everything was brought into Unreal Engine 5 for lighting and renders. I wanted the entire scene to be game ready, so all models have been optimized considerably and use packed maps.
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