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Anywhere...

Alberto Úbeda-Portugués Bornez
by AlbertoUbe on 10 Apr 2023

Anywhere...my latest project made with several programmes in order to get this environment 3D artwork.

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Anywhere...

My last environmental project realised

The terrain is made with the following programmes:

- GAEA: in order to make the terrain in a procedural way and to realise a good resolution mesh.

- Maya: to export after the terrain in fbx so as to import then to Zbrush. With Maya, after Zbrush process, what it should be done is remake the Uv maps in UDIMs to get best resolution textures.

- Zbrush: within Zbrush, is carried out a Zremesher to convert high poly in low poly and displacement maps are exported in order to conect the displacement map to the mesh into Maya. It is also possible to add further details to the mesh.

The textured is made procedurally too through quixel mixer textures and masks done in both Maya and substance painter.

Is composed of 5 layers, mixed the displacement maps with the Z displacement map too.

Props

- speed tree software props.

Other props

- Huts Made with Maya and little details in Zbrush.

Some other props are from megascans, such as the fallen trunk or the skull, shown in the final image.

Finally, here I show the project after made the river with bifrost and then the compo's work.

The project is rendered with Arnold.

Hope you like it!


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