Magic
First try in Unreal Engine 5.1 using a reference environment from MtG, done at Skyup Academy. I mainly used assets and textures from Quixel and Unreal Markeplace but I also modeled some.
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Round of applause for our sponsors
My reference was a concept from Simeon Schaffner, done for MTG - Expansion trailer Zendikar rising. I started analysing the number of elements and tried to define the proportions between them.
Then I made the image black and white to understand lights and shadows, I also lightened the image trying to see better the colors.
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