SCI-FI HELMET
Class project in which I got to learn and put into practice hard surface modelling techniques inside of Zbrush. It was also my first introduction to Udims inside of Maya and Substance Painter.
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Sci-Fi HELMET
Part of a school project in which we got to practice hard surface techniques inside Zbrush. It was a good project to incorporate new workflows and tackle new approaches to hard surface modelling besides traditional box modelling. It was also my first introduction to Udim workflow inside Maya and Substance Painter.
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