Darksiders Cave
Hi! I'm Chusé. I am a 3rd year student year Art at UT-HUB. In this work i wanted demonstrate my skills in lighting, modelling, sculpting and texturing.
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“Darksiders cave” is my first personal environment, the project size is enormous, have had to pay attention to many things.
With this project I wanted to combine and demostrate my skills in: modeling, sculpting, texturing, UE5 materials, set dressing, lighting and composition.
I enjoyed working from scratch until I had a good result, looking for the beautiful and characteristic art style of the Darksiders saga, in this case Genesis.
Breakdown
Assets kit breakdown
Work progress
Lighting
Lighting has been quite a challenge. I had a lot of iterations until get Darksiders Genesis style. The PPV (Post Process Volume) has been very important at this point, since it needed little contrast and soft shadows.
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