Play by Play
My latest WIP project. From anatomy study to sculpt in Zbrush. My aim is to create a full shot sequence featuring a photoreal Indian Rhino, Unicornis Rhinoceros. The idea is to work in the full pipeline for the asset, from sculpt to lookdev and afterwards create the environment in UE5.
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Update - 17 Feb 2023
After sculpting on Zbrush the main shape of the rhino, trying to balance the main shapes and the details, I went to Maya and retopologised it, to create a smoother and lower poly mesh. Next steps: UV and some extra details to add to the main topology, before going more into the details. I want to create a clean mesh, so that the details of the AO and displacement can be supported properly and create a more realistic effect.
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