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Star Citizen Hightech Server (Think Tank)

Star Citizen Hightech Server (Think Tank)

Todd Fraser
by toddfraser on 31 Jan 2023

For the final project of the Intermediate term at Think Tank, I used this concept by Chris Doretz: 100% real-time in Unreal. All depth-of-field, color correction, and exposure adjustment is handled by a Post-Process Volume. Parallax Occlusion is used on server racks.

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