
Star Citizen Hightech Server (Think Tank)

For the final project of the Intermediate term at Think Tank, I used this concept by Chris Doretz: https://www.artstation.com/artwork/zOKVv2 100% real-time in Unreal. All depth-of-field, color correction, and exposure adjustment is handled by a Post-Process Volume. Parallax Occlusion is used on server racks.
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