Japanese sorceress (Real-time Character)
This is my result and my first complete character studying in the MasterClass - Characters for AAA Video Games at Libel Academy. A quick summary of the procces: -Sculpting/Modeling in ZBrush and Maya -Marvelous Designer for Cloth -Game mesh-UVs in Maya -Baking-Texturing with Marmoset Toolbag and substance painter
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