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Gears of War Fanart - Runner
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Gears of War Fanart - Runner

Christian Holm Andersen
by ChristianAndersen on 8 Jan 2023

The aim of this project was to create a game-ready character based in the Gears of War universe.

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The aim of this project was to create a game-ready character based in the Gears of War universe. The brief I came up with for this project was to design a "runner" that would bring high-value items back and forth from the teams on the frontlines.

One of the challenges during my design process was finding a good balance between lightweight armor while also being strong enough to protect the vitals and also trying to keep within the Gears of war aesthetic.

With that came a bunch of learning objectives:

- Hair card creation, layout and baking

- Limitations of game characters

- Baking (what works / doesn't work)

- Marmoset Toolbag

- Marvelous Designer to ZBrush

- Shading, Lighting, and Rendering in Unreal Engine using Lumen

This project also gave me a chance to deep-dive into ZBrush and use it as an all-in-one modeling tool instead of jumping back and forth between different programs.

- Sculpted and Modeled in Zbrush

- Marvelous Designer for the pants

- Retopo and UV's in Maya

- Hair cards created and baked with xGen in Maya

- Card placement in Maya with GSCurve Tool.

- Baked in Marmoset Toolbag 4

- Textured in Substance 3D Painter

- Rigged and posed inside Maya

- Rendered in Unreal Engine 5 with Lumen

I learned a ton from this project and yet, it feels like I only scratched the surface.

Rigged and Posed in Maya - LowPoly in Maya and Zbrush - Hair Placement in Maya


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