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Cobra Fang
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Cobra Fang

Luca Cavallari
by LucaCavallari on 6 Jan 2023

An original Real-Time Character

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Real-Time Character based on personal concept.

Focus of this project was to use a low amount of polygons and obtain a decent render and a good topology for animation.

Body: 3482 Tris
Armor and Clothes: 5152 Tris
Sword and Scabbard: 448 Tris
Total: 9082 Tris
Texture Maps (Albedo, Normal, AmbientOcclusion- Roughness- Metalness) 3 x 2048


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