Real-Time Character based on personal concept.
Focus of this project was to use a low amount of polygons and obtain a decent render and a good topology for animation.
Body: 3482 Tris
Armor and Clothes: 5152 Tris
Sword and Scabbard: 448 Tris
Total: 9082 Tris
Texture Maps (Albedo, Normal, AmbientOcclusion- Roughness- Metalness) 3 x 2048