Refinements:
- Reduced polycount to fin in a real time environment to 15.110 Tris
- Reduced UV sets to 2 from 4
- Re baked the normal in marmoset toolbag
This is one of the project I made for assignment in The One Academy, I tried to model a real life object instead of going free and model a concept art. I wanted to learn technical stuff in this short semester so I will not worry about them too much in the future. I learn more about how to reroute edge flow, retopo with quad draw, boolean in blender, better beveling workflow, etc. All thanks to Tommy Wong's lecture and feedback.
All work I showed here are pure Marmoset toolbag 4 render with no photoshop enhancing.
Modeled blockouts in Blender, Retopo and UV + simple animation in Maya.
Moreover here's some exercises during the class also:
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