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Mech Character
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Mech Character

by ValentinBarbu on 14 Dec 2022

Final project for my last Bachelor year at CEV Barcelona. Character done from scratch taken from a high resolution mesh all the way to an optimized game ready model for Unreal 5.

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MECH FINAL PROJECT

This is the result of my final project for my Bachelor year at CEV Barcelona. The main focus was to create a hard surface character from a high resolution mesh all the way to a game ready asset. The blocking process started in Zbrush where the model was refined to a final high res mesh. Then it was taken into Maya where the retopology and Uvs where taken care of. After completing the texturing process in Substance Painter the final renders where done in Arnold and Unreal Engine 5.


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