The Golden Line, Bioshock-London
As part of our second year in BA for video game art at Escape Studios, we had a 12 week project to the brief ''Bioshock-London''. I was creative lead for the team and here you can see my specific asset contributions to the project. Link for full project in detail https://www.therookies.co/entries/1718
Bioshock London
As a second year BA in Game Art team we had 12 weeks to create a Bioshock - London themed environment. The goal was to make it look like a new DLC for the games using UE4. There were 9 of us in total and we all took part in creating the environment at Escape Studios, Pearson College.I was creative lead and was responsible for overseeing the look and style of our environment. Below you can see the more specific assets I contributed to the scene. You can see the environment in depth at our group submission. https://www.therookies.co/entries/1718
Team members and their main role were:
Hannah Clark - Lead/Environment Artist
Viktor Pecsi - Producer/Environment Artist
Willow Sorour - Lighting/Prop Artist
Kyran Roe - Character/Environment Artist
Giulia Sfogliarini - Writer/Environment Artist
Jakub Ziaja - Tech/Prop Artist
Palagamsan Sivapathasundaram - Tech/VFX Artist
Joel Mulenga - VFX/Audio Artist
Tyrone Harper - Environment/Prop Artist
Liliths Cafe
I created the base cafe for this area using Maya and Substance Painter. I also created the cash register, sandwich display case, cups, saucers and arranged them in Unreal.
Foliage
I was also responsible for all foliage in the scene. In total there are 5 different ferns for variation, a Hydrangea and a Clematis that was added to a spline created by our technical artist so that it could be wrapped around items in the environment.
Drinking Fountain
For a 3 week specialism I designed an imposing British themed drinking fountain based on the Marylebone lions in London. Using zbrush, maya and substance painter. For the group project I re-topologised it to be more efficient and re-textured in substance painter.
Misc Assets
Finally I took part in creation of some materials and other smaller assets. More significantly the main floor tile in our main hall, where I created a broken version we could vertex paint. These tiles were created in substance designer and based on the floor tiles found in Surbiton Station.
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