3D PORTRAIT | ALL ASPECTS
Hand sculpted and procedural: no scan data, no photo-sourced textures. Rendered in Cycles.
PROGRESSION | steps:
Initial sculpt, retopology, shape keys, sculpted pore and wrinkle detailing, hard surface modeling: eyes & jewellery, UV unwrapping, surfacing: utility texture baking, skin colour painting, skin material, specular variation & subsurface scattering zones, eye, jewellery & face paint materials, cloth modeling, simulation & materials (excluded in final renders), grooming & groom materials, lighting, compositing & rendering.
The culture and asceticism of the Sadhus has been of long-time interest and inspiration to me. I created this 3D portrait of Vijay Nund in my best effort to portray his humanity, spirituality and his physical beauty, with deep respect and with no commercial interest. As a piece of artwork, this is my attempt at a representation of the likeness of Vijay Nund, however likeness is a challenging journey and this is but one artistic interpretation.
I first discovered Vijay Nund in Joey L’s photojournalistic “Holy Men” series and in the accompanying documentary; BEYOND; directed by Cale Glendening, in Varanasi, India; and their work has been of significant inspiration and reference.
Sadhu is the first realistic 3D portrait I have created (in Blender 2.93 – 3.2), following the HUMAN: Realistic Portrait Creation with Blender course by Kent Trammell, in his creation of Colin at CG Cookie. I’m endlessly grateful for Kent Trammell’s incredible masterclasses and expert workflow – I enjoyed every step of the journey and discovered a true passion for 3D portraiture while creating this piece.
HUMAN: Realistic Portrait Creation with Blender course: cgcookie.com/courses/human-realistic-portrait-creation-with-blender
Background Image: own 35mm film photograph
CREATED IN: Blender, Photoshop
Check out more of the journey, full credits and references on my portfolio: https://rebeccabewick.com/