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Robot animation walk project Blender 3D
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Robot animation walk project Blender 3D

Gary Mandich
by GaryMandich on 24 Nov 2022

The main purpose of this project was to explore 3D animation, Inverse kinematics, character design, rigging and hard surface modeling within Blender 3D. The focus on the character was to create a believable persona that conveyed a sense of emotion/ feeling. The grass was created using Blenders’ geometry nodes system.

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The main purpose of this project was to explore 3D animation, Inverse kinematics, character design, rigging and hard surface modeling within Blender 3D. The focus on the character was to create a believable persona that conveyed a sense of emotion/ feeling. The grass was created using Blenders’ geometry nodes system.

Sound editing FX clips – Soundly

Video compositing – After Effects


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