this was made as a proof of concept and a skill test to see if i could be able to make a assets for a big cave environment, which is my part 2 of this project and is currently wip.
The rocky assets were all sculpted in zbrush, manually retopologized in maya so i could have an easier time unwrapping them in 3dsmax. I've created a rock smart material for substance painter so the texturing was a fast process.
Foliage was sculpted in zbrush and textured in designer.
The tree is from an assets pack called Megascans Trees: European