Infinite Journeys Challenge | Breakdown
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Infinite Journeys Challenge | Breakdown

Kholoud Maarof
by Kholoudxyz on 21 Nov 2022

(Journey into the anonymous) My final work for “infinite journeys” challenge by Clint Jones and also first time participating in one of Pwnisher's mega challenges! I used Blender for everything 3D, Photoshop for compositing and texturing, Premiere pro for final touch. shader nodes took up most of the time, with pretty

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Hi everyone, here is my final work for “infinite journeys” challenge by Clint Jones and also first time participating in one of Pwnisher's mega challenges!.

Every part of the modeling was made inside Blender, even the rendering, I only used Maya for UVs.

The goal was to reproduce an anonymous destination.

So I chose to made a moving train that reflect the city from a far away as they going to unknowing destination. I got inspired by some of references! There's no specific but in general I mix up the idea into something dark but at the same time have a glimpse of hope with a glowing color within the scene.

I only had to reproduce the modeling with polypaint, but I decided that I wanted to push the lookdev further to match as much as I could the reference, trying to match materials and realism of the original creation.

This project took me two weeks to produce from the first cube to the last grading, and I learned so much doing it, from modding and using different till an advanced modeling techniques to the  global Chara production.

Now I feel more confident in the soft I'm super excited to learn news things in the near future.

Thanks for your time!

I used Blender for everything 3D, Photoshop for compositing and texturing, Premiere pro for final touch. shader nodes took up most of the time, with pretty much everything tweaked in Blender and Photoshop.

Bunch of widescreen shots and different angle of the city.


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