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Yoav Hoze
by yoavnhoze on 4 Nov 2022

This is a personal piece I've been working on for a bit. After seeing the fantastic work of Lee Kimsan, I knew I had to try to translate it to realtime 3d. Modeling was done in zbrush, with retopology and UVs in Maya. Texturing in Substance Painter and rendering in Unreal. This was my first attempt using unreal's alemb

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