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Stylized Cake
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Stylized Cake

Nicholas Murphy
by NicksArt on 31 Oct 2022

Done as a personal project based on an original concept by Roman Himyak (Artstation:https://www.artstation.com/artwork/03nv1E) Modeling, lighting, and rendering in Blender. Textured in Substance Painter. Hope y'all like it!

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Concept by Roman Himyak.

First, I started to model based on Roman's original concept.

Project Wireframe View.

After modeling, I then started UV unwrapping in Blender. Soon after, I made a high-poly version of the project and exported it into Substance Painter.

UV Map layout

All Texture Maps

After adding the textures in Substance Painter, I imported them into Blender. Once that was done, I started the rendering process by experimenting with the lights and setting an appropriate camera angle. 

First Project Render 

The first render turned out good but I thought it look sort of blink. So I kept trying out more lighting options until I found one I liked and tried different background colors to make it more lively. And finally, I got this final render below.

Fun Fact: I initially wanted to render this project in Unreal engine but I was still sort of new at it and after a lot of trial and error, the renders weren't to my liking so I stuck to Blender.

And finally, after a lot of time and rendering, I got this final render below.

Final Render and Ambient Occlusion.


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