Play by Play
(UNI) Itterative Humanoid Walk Cycle - Maya
A human walk cycle made through a standardized workflow: Drawover Of Reference Blocking Extreemes (Stepped Mode) Blocking Inbetweens (Stepped Mode) Blocking+ (Stepped Mode) Timings (Stepped Mode) Curve Adjustments (Stepped Mode) Switch to automatic tangents Curve Adjustments (Weighted Tangents) Review And Repeat
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Round of applause for our sponsors
Update - 24 Oct 2022
Update - 20 Oct 2022
First Itteration
Itteration 2
Itteration 3 -
Itteration 4
(Some of) The Drawovers
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