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Naval combat game (WIP)
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Naval combat game (WIP)

Pablo Montesinos Micó
by Montesaurio on 25 Sep 2022

A simple ship combat game set in the year 1600. Actually not under deelopment due other projects.

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This is a project i started a couple months ago, The idea of this project was to improve my unity programming skills and just enjoying making a videogame.

The main idea was to learn how to use unity's shadergraph for creating a floating objects system using physics. Down here you can see How my project was looking after a month of barely developing it

Programming those physics was something i enjoyed that much that I decided to keep working on the project, and turn it into some kind of pirate ship combat game.

So i began by creating an upgraded ship model and texturized it in substance painter

After that, i applied my new models and textures to my scene, and i also did a simple combat system using unity raycast, unity's particle system, and i also drawed a simple canonball sprite using photoshop. here you can see some gameplay with textures applied.

Obviously it looks poor yet, it doesnt have animations except the cannonballs, the ship texture is very bland, the sea shader could be much better, i mean i dont even have a name for this game.

Unfortunately i don't have any time for this project right now so actually i stopped with it's development, but i'm actually very excited about it and I'm looking forward to continue working on it.

I hope you liked it ;)


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