The Great Adventure of Julius Cheeser
I was the programmer and level designer of this project. As of now, this project has been developed within the time of a trimester and this will continue development until the next trimester when it will be finished
The Great Adventures of Julius Cheeser
Roles: Programmer / Game Designer / Level Designer / Concept Artist
Tasks Undertaken: Player Controller / Slingshot / Ladder / Glide / Course Making / Playtesting / Level Designing
During the trimester, I have worked on the programming of the tasks given and laid out the level designs of the game and whiteboxed them as well.
Internal Tree Design
Root Designs
Pond Designs
Inside Tree White Boxed in Unity
Root Design White Boxed
Courses Made for play testing mechanics for Julius Cheeser
A showcase of each mechanic I made and their use in gameplay through the course levels I designed.
(Note: the quick menu to the different mechanics was developed by Josh Corby, Producer of the project)
Github Link to Julius Cheeser (Note: it is named Homeward Bound as that was the name given before)
https://github.com/Josh-Corby/HomewardBound
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