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After testing out Zbrush for a few days, decided to make a small prop. Made it stylized so I could have more freedom when adding details.
First I did the blockout in Maya, then I brought it into Zbrush where I sculpted it.
After I made a lowpoly in Maya, I also UV mapped it there. Then done the textures in Substance Painter and rendered it in Sketchfab.
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