Alexandre Gaudiano
by gaudialex19 on 13 Aug 2022

Modeling : Maya, Zbrush || Texturing : Substance Painter || Shading, Lighting, Rendering : Arnold || Compositing : Nuke

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From February to April 2020 I took the Hard Surface Modeling for Film course at the CGMA to improve my skills. During this 10 weeks intensive course given by Jay Machado, ILM senior modeler and winner of a VES Award in 2019, I’ve learn a lot especially about kitbashing and UDIM’s packing strategies.

First of all, we started from a concept art that we had to choose (thanks Artstation). I picked one from Dennis Welling that I found fantastic… this dragonfly type of design immediately caught my eye. Then we modeled in Maya by blocking the basic shape, sculpting the details in Zbrush and finally back to Maya to retopolgize the sculpt for the high poly model. After those steps, with the art of kitbashing, we added a bunch of « little » pieces to our ship to give a high level of details. At the end, I pushed the work a little bit further by texturing in Substance Painter, render in Arnold and do the compositing in Nuke.

I’m proud of what I accomplished in this project, and I’m very thankfull to Jay Machado and the CGMA for everything I’ve learnt.

Concept Art || More here at Dennis Welling’s Artstation page :

Final Renders



Animation playblast

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