Rebecca Tomasoni
by MySweetRevenga on 5 Aug 2022

Hi everyone! I want to present you my tribute to one of my favorite weapon from the video game Bloodborne: the Kirkhammer. With this personal project I wanted to push my limits to reach a high level of realism, I hope you like it as much as I do!

7 140 1
Round of applause for our sponsors

I've decided to create the model following both the concept art and the in-game references.
I've create the blockout inside Maya and then I moved inside Zbrush for the highpoly; after that, I did the retopoly and UVs inside Maya. The baking was made in Marmoset Toolbag and the texturing inside Substance Painter. All renders were done in Marmoset Toolbag.

7k tris

Comments (1)