BACK 4 BLOOD - The Sewer
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BACK 4 BLOOD - The Sewer

Iulia T.
by IuliaTzm on 2 Aug 2022

Software used: Modeling: Maya Texturing: Substance 3D Painter Render: Unreal Engine 4

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Final Result

Final/Reference

Reference


Pre-Production:

With any project, I start with a tonne of research on my location. I separated my reference into props, color palette, target graphics and lighting. The main software I use for this is always PureRef.

Reference:

Lighting/Target Graphics/Color Palette

Color Palette

Props/Materials

Blocking/Layout

After accumulating my reference material, I moved on to blocking the various assets (in Maya) and then doing a raw layout in Unreal.


Texturing

I used Substance 3D Painter for this. I decided the texture size depending on the asset size and visibility in the scene. Most of the assets here were 2k to 4k.

First render with basic textures without details


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