Isometric project in wich I developed the 3 stages of a house in the forest over the course of the years. The entirety of this project was made in Adobe Photoshop.
Here is the full creative process:
The first step was looking for references of style, forms, textures, etc. and doing thumbnails so I could explore with simple forms and the design.
Then came drawing the final state of the house in isometric view, starting with the line art, then flat colors, shadows, texture and shading.
I also tried different colour variations to see what variation stands out the most in the enviroment.
The final part was creating the two first states of the house, show the evolution that this building has experience.