Trasgo cartoon
Cartoon creature with realistic textures for animation. Design by me. Modeling in Maya. Textures in ZBrush and Substance Painter. Hair with xGen Maya. Render in Arnold Maya.
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In this project I wanted to experiment with a cartoon style humanoid creature.
I have used this project to improve my rendering skills with Arnold render, and improve the subsurface scattering effect as well as the character lighting.
I hope you like the result as much as I enjoyed doing it.
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