Animation Practice
With this series of exercises I am developing my animation abilities, focusing specifically on timing, momentum and anticipation. Model and rig were not created or edited by me. These were taken from "Arma Reforger Dev Tools"
Update - 8 Jul 2022
Update - 7 Jul 2022
Update - 7 Jul 2022
Started working on an obsticle course in order to challenge myself to more comlicated movements and blending between them.
Update - 5 Jul 2022
Exercise 1
Two punches leading into a high kick. Whilst I am generally happy with the workflow adjustments and end result, the action itself does not feel punchy enough with each impact, this should be rectifiable either with additional breakdown keyframes or with blenders graph editor in order to speed up and hold the impact frame for a more exaggurated time.
The key poses as well could do (In some places such as the windup between the first and second punch) with more exagguration in the posture so that the silloutte is more clear so that the action would be easier to read.
Reference video for the high kick key poses
Reference video for punches key poses
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