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Houdini Particles R&D
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Houdini Particles R&D

Simon Van Den Hende
by simonvdhende on 14 May 2019

Houdini Particles R&D using velocity fields generated from volumes and curl noise. Source geometry generated from point cloud data. Quick Cd assignment based on birth position but that's about it lookdev wise, could've spent more time on this but the emphasis was on the simulation. Rendered in Maya using Redshift

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