
Tokoyami dynamic pose

The idea for this project was to create my favorite character from "My Hero Academia" series in 3D. I decided to follow the whole workflow starting from sculpting, modeling, retopology, UV, rigging, posing, texturing, modeling and simulation of clothes, lighting, rendering and post production.
TOKOYAMI
The idea for this project was to create my favorite character from "My Hero Academia" series in 3D. After finishing a generalist CGI course I decided to follow the whole workflow starting from sculpting, modeling, retopology, UV, rigging, posing, texturing, modeling and simulation of clothes, lighting, rendering and post production.
There is a lot of work to do to finish the project, but I want to start publishing a work in progress.
Hope you like it
this is the first render of verione in dynamic pose
Process view of some AOVs that I used to generete the render.
Viewport.
Rigging was the hardest part of the whole process. It’s not perfect yet but I’m working on it to make it perfect.
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