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Monster Hunter Environment
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Monster Hunter Environment

by GustoWhite and hannamilesi on 3 Jun 2022

Here is a Monster Hunter inspired environment made in 4 weeks on Unreal Engine 5, at Game Academy.

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Here is a Monster Hunter environment I made on Unreal Engine 5 in 4 weeks.

I created a territory composed of different areas and invaded by a parasitic fungus. The references were the video game Crucible and the movie Annihilation.

I wanted to create a gradation of the fungus presence as we go through the different biomes until we reach the cave, the epicenter of this parasite.

Here is the kit I made to build this world. Sculpted on Zbrush, retopology on Maya and textures on Substance Painter. Each mesh has two texture sets, one neutral and one overgrown with fungus. It allowed me to add more diversity with no more meshes and lean on the gradation of the fungus presence. 

This project was done as a team, with Kevin CHAN and Clovis ARNAUD, who created the creatures evolving in this territory. It was really enjoyable to develop a project with a link between our three works ! 


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