Textures for model were created in Substance Painter and transferred over to Maya to be rendered with Arnold.
Subsurface was used to help execute the look of "slimey" gums, teeth and throat. Small bumps for the gums were created in SP with a subtle blur filter over it. Since I wanted to go with more of the unhealthier teeth look, I wanted the gums to be more red, but also show the bone/teeth under the gums. I achieved that look by brightening up those parts of the gums and putting a slight yellow overlay on it.