Abandoned Building
Modular 3D environment. I created the assets in Maya and Zbrush, textured with the use of substance designer and painter. Rendered in Unreal Engine 4. For the foilage and leakage decals I used Megascans.
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Abandoned Orphanage
My modular 3D environment. I created the assets in Maya and Zbrush, textured with the use of substance designer and painter. I used Substance designer to create the tileable textures. Rendered in Unreal Engine 4. For the foliage and the decals I used Quixel Megascans.
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