Toon Cel Shading + Outline Shader for Unreal Engine 4/5
Some months ago I made a toon cel shading + outlines Shader in Unity, now I present a new cel shading but for Unreal Engine 4/5 which I made to learn how the Unreal Engine material graph works.
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Some months ago I made a toon cel shading + outlines Shader in Unity, now I present a new cel shading but for Unreal Engine 4/5 which I made to learn how the Unreal Engine material graph works.
This cel shading is applied to a post procesign volume more than appliying to the material one by one as my previus one, so that let me to add Normal maps (as the Unreal 3D model of the left), Ambient Oclussion, additional lights affecting the shader, etc... without having to edit the main toon shader.
Material graphs:
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