Creatures and Environment Design
Concept of three different creatures in their own environments. Tried new workflows.
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Round of applause for our sponsors
For this diorama, I modeled trees and rocks in Zbrush and made the scene in Blender. Tried to follow Wootha Richard workflow for 3D environments.
The idea for the creature was to create an ancient colosus where a ecosystem emerged with time.
In this one, I used some free 3D objects and Quentin Marbille tutorials too. Also modeled some of the objects used in Zbrush and Blender.
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