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The Hippie turtle
And a little bit about my work process:
Most of parts I sculpted in Zbrush,also some accessories i made in Maya. After that i started adding details, like skin shape and some small wrinkles and cracks.
At first, I planned to add all details in Mari, but i had some technic issues and I was forced to add details all by hand in Zbrush.
I wanted to create character with skin which looks like real one.
I did retopology for some parts like head,legs and shell in Maya and for everything else I used ZRemesher.
And finally I textured my character in Substance Painter, and did rendering in Maya.
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