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Bent Axis Piston Pump
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Bent Axis Piston Pump

benjamin ghys
by benjaminghys on 7 Mar 2019

My first time baking a 3D model. Texturing was done using the PBR workflow in Substance Painter. I was also trying out the ProBoolean workflow during the modeling process. model is optimized and Game-Ready.

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Low Poly Bent Axis Piston Pump

Modeled in 3Ds max
Texturing & baking in Substance Painter
Beauty shots in UE 4

My first 3D model with baked normals.

triangles    =  5.460
vertices      =  2.985


since it's my first time baking a 3D model there is no symmetry (optimization) applied to save texture space.
Everything is uniquely unwrapped and packed tightly.
A little bit of unwrap porn never hurts.
I know it's useless to some of you, PS: Sorry


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