Bent Axis Piston Pump
My first time baking a 3D model. Texturing was done using the PBR workflow in Substance Painter. I was also trying out the ProBoolean workflow during the modeling process. model is optimized and Game-Ready.
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Low Poly Bent Axis Piston Pump
Modeled in 3Ds max
Texturing & baking in Substance Painter
Beauty shots in UE 4
My first 3D model with baked normals.
triangles = 5.460
vertices = 2.985
since it's my first time baking a 3D model there is no symmetry (optimization) applied to save texture space.
Everything is uniquely unwrapped and packed tightly.
A little bit of unwrap porn never hurts.
I know it's useless to some of you, PS: Sorry
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