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The Moon Presence
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The Moon Presence

Mikele Mahchi Saba
by MikeleMahchi on 17 May 2022

This is my take one of my favorite bosses from bloodborne, the moon presence.

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This is my take one of my favorite bosses from bloodborne, the moon presence.

The goal was to make a 3D model ready for animation/film using as few polygons as possible and a max of 15 UDIMS (which is a lot but I wanted to add as much detail as possible while keeping it simple)

This was the result…

This is the Zbrush sculpting, I worked using layers and extracting the displacement from the highest so I could then take it to Arnold and have a very detailed model while using the low poly version

I decided to texture using polypaint, I felt more comfortable and in control and it allowed me to use all the sculpted detail to max

I also tested some material and lightings to find the look and feel I envisioned, I wanted to have a clear difference in the tentacles and the body without having them feel too dry or too wet

This is how the model was looking, I did some renders with a white and clear background to have a clean look of the model and then decided to make a little environment like the ones used for minis to make it fell a little alive and grounded

After some color correct in photoshop this are the final renders


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